These Objectives are Territories, where one team defends 1 or more locations from the attacking team; Capture the Core, where the attacker take a big heavy box to a designated extraction point; and lastly Assault, where the attacker try to blow something at the defenders base. Invasion also uses a brand new way of spawning.
All other games use a very complicated way of choosing where the player will spawn based upon where Allies are, Allies have died, and Enemies. Invasion brakes away from the norm and allows the player to choose where to spawn. Where the player can choose from is based upon the team they are on, the phase of the game they are in, and what Fireteam explained later they are in. Invasion has another new feature, mainly because of the introduction of phases, is spawning and gating weapons, vehicles, and other objects.
This post will go in detail on how to set up the map for each of those 3 Objectives and much more. Initially at the beginning of the match player must spawn using Normal Initial Spawns. Hi, is anybody here interested in online working?
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With how little is explained in the game about making an invasion map from scratch, this is mandatory. Arguably the most fun game mode in halo. Only take the Grenade launcher loadout if the enemy has the Banshee and is wreaking havoc, or you are working alongside shotgunners to get the core out of the spire if Defense manages to get established.
Only take Armor lock if defense is assembled and you need to break the Core out of the Spire, they WILL have Energy Swords, and the Shotgun can kill any player with a sword before they can kill you, albeit with tight timing. Once the core is running, try to pick a Drop Shield. The only option is EMPs or raw damage, such as a rocket launcher. Ballistics like a Sniper Rifle do nearly nothing, but sustained fire of a Falcon gunner is effective. One may consider suicide by running into their shields and grenading or rocket launching the enemies inside to prevent a Core reset.
In cheesy cases and a coordinated team, the Core carrier can jump on top of a friendly Falcon, and the Falcon pilot can safely fly him straight to the capture zone. Phase 1 Defense is easily the easiest Defense of all the Invasion maps, but phase 2 and 3 are very hard, conversely. Two on the right side, and one on the left side.
For those on Right Spawn, all you have to do is drop down and look behind the rock closest to your spawn point. The other two Needle Rifle spawns are very apparent and I doubt I need to point them out due to their proximity to the capture points.
Due to the vertical and uphill nature of the map in this phase, almost every rock close to a spawn point can be camped on and allows nearly degree coverage of the area around you, as well as direct sight lines to the spawns of enemy Spartans. Utilizing these well will result in a swift Skunking. Stealing the shotgun or grabbing it off the corpse of the Spartan that took it will be fantastic with Active Camo to guard the capture points in close quarters.
Ignore enemy Spartans in the Warthog unless they drive it into the Spire, but regardless it is easily dealt with using Plasma Pistol charge shots and Plasma nades. If you let them drive idly in circles around the Spire, always keep an eye on them regardless in case they try anything sketchy.
Going up the grav lifts to the current top floor of the Spire, most of your defensive strategies start here. You can look down the grav shafts and into the capture points where you can EMP, Needle, or grenade and or otherwise attack enemy Spartans attempting a capture. Works with Frags, too, though less useful. The Plasma Launcher at right spawn kills the Falcon extremely easily, the Banshee is easily stolen, so always try to grab it first, and the Fuel Rod gun to the right of where Left Spawn spawns is extremely useful to defend the Core at the top of the Spire.
Outside the core through the one-way forc efield, you can crouch and wait to assassinate any Spartan trying to jump out through it with the core. If you have a sword you can stop several enemies in a row from making headway, but this leaves you vulnerable to an enemy Falcon or Banshee.
Using the Concussion rifle in Active Camo to knock enemies off the Spire or push Shotgunners back is a valid strategy. Hologram for the Sword is also strong when defending the Top of the Spire, but can not set foot outside safely if any ranged Spartan, the Falcon, or Banshee come around.
This is easily the second hardest arguably the hardest offensive phase in all of the Invasion maps. Playing as Elites, you will have access to Needle Rifles, which makes offense much easier in the right hands. Always try to harass them with Needle Rifle rounds to discourage them from camping at the ledge. Even damaging their shields a little bit is a big help to your close range offense.
The right side has no fewer than 8 hiding spots where a Spartan can easily surprise and instakill you on your way to the right side capture point. Be constantly vigilant and carry a Needle Rifle to provide cover to your less experienced team mates. Savvy players can try to go into the Spartan spawn area to steal their power weapons while your teammates are capturing to smooth the process even further. Someone can grab the Focus Rifle from left spawn and use that to harass anybody attempting to counter your team taking the right side capture point.
This is also one of the most difficult offensive phases of all the Invasion maps. If Spartans establish their defense inside the base, ignore all your vehicles and focus on getting Jetpacks, Swords, and Concussion rifle loadouts to try and punch through to grab the Core.
What is Invasion? Here are the supported maps and their descriptions: Boneyard — Spartans start out defending two generators, before moving onto a second phase with two points, and then a third phase where the Elites need to steal a data core. The map can feature teams with eight or sixteen players. The final phase sees Elites taking a core to their own extraction point. Dillon Skiffington Follow on Twitter December 9, 1 minute read. He can't seem to quit games as a service or looter shooters — unfortunate news for his backlog, really.
Can't get enough game art, soundtracks, or space games. You can find him on Twitter Squiblon. Read Next News October 20, The Spartans Defending Team will win if the Elites fail to shut down the generators in less than four minutes allotted in Phase 1. Phase 1 is the first phase of the Invasion Slayer gametype and ends once the scoring reaches 25 kills or the timing reaches four minutes.
Phase 2 requires the Elites to control one of the two newly marked territories; one located inside the refinery and the other located beside the Spartans' vehicle bay. Similar to Phase 1, a total amount of 30 seconds is required to successfully shut down the security systems. Successfully completing Phase 2 will leave the data core exposed for Phase 3 and add an additional four minutes to the match.
Spartans will also get two loadouts as well. Phase 2 is the next phase of the Invasion Slayer gametype and ends once the scoring reaches 50 kills or the time limit reaches eight minutes. In Phase 3, the Elites must retrieve the Data Core and deliver it back to the Phantom hovering onto the scaffolding near the ridge. When carrying the Data Core, the carrier's movement will be hindered by the package, similar to that when carrying support weapons in Halo 3 , and will be left defenseless and vulnerable to the Spartans.
Elites will unlock a Banshee in this phase, and Spartans unlock a Scorpion Tank. The Elites win when they successfully deliver the Data Core to the Phantom, also ending the game.
Elites will have six loadouts. Spartans will have six equally powerful choices. Phase 3 is the final phase of the Invasion Slayer gametype and ends once the scoring reaches or the match's time limit runs out. The higher your score the better the reinforcement. Spire was a map not included in the Halo: Reach Beta.
It has reversed roles; Spartans are on the offense trying to capture a tower held by the Elites. There are stationary plasma turrets for use along with multiple snipers for use on the platform and around the battle field.
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